Nick’s Tier List
A new content segment I’m going to start posting semi-regularly is my idea of the current deck tier list based on my play experience. I’m lucky enough to have the ability to play a lot of different decks and you usually see me play a different deck every tournament.
This list is aimed at the more competitive-minded, but I think it’ll be a good exercise for everybody.
Also don’t take this list as gospel, it’s just my
opinion. Play what you think is fun,
maybe you can change my mind about your deck and crawl it up my rankings.
Definitions
- Tier 1: The cream of the crop. These are what I consider the best decks. Most likely to win a tournament.
- Tier 2: Really good decks, still able to win tournaments especially in the hands of a skilled player. Usually just a notch less consistent or powerful than Tier 1 decks.
- Tier 3: These decks are good, but will lose frequently to Tier 1 decks even if piloted well. Can still mix it up with tier 2. The decks have design and purpose though
I’m only going to use 3 tiers. Anything not on the list I feel falls
somewhere under Tier 3. I’m opposed to
things like “special” tiers or “half” tiers (like 1.5 etc) cause I feel like it
defeats the purpose of a tier list and makes it more of a deck ranking.
Tier 1:
Jango/eBala/Trooper
– This deck is just the top in both consistency and power right now. I could go on and on about all the good cards
in this deck and the strong character abilities.
eJango/Trooper/Trooper
– This deck is best playing more economy and slower than
Jango/eBala/Trooper. Usually abuses
getting out TIE fighters and using Endless Ranks to create an unwinnable
attrition war.
eVader/Raider
– This deck probably has the highest damage output, but at the expense of being
less consistent than the Jango decks. It
really needs the Sith Holocron or It Bind’s All Things to get going, then watch
out.
eKylo/eDooku
– Similar to eVader/Raider, but sacrifices some damage output for a bit more
consistency and survivability.
Tier 2:
eHan/eRey
– This deck has always been knocking on the door of Tier 1. It has a really high ceiling, but a really
low floor. When it’s on, it’s tough to
beat.
eAckbar/eLeia
– This deck is basically the counter to the Jango decks and I think it might
possibly be tier 1. I need to test it in
those eVader/Raider and eKylo/Dooky matchups to see if the lack of dice control
and It’s a Trap! hurts it too much.
eJango/eVeers
– The ultimate glass cannon deck – was the top deck out of the gate, but it’s
low health pool caught up with it despite still being able to put out truck
loads of damage. Also relies heavily on
rolls lacking the ways to fix consistency like the top tier decks have.
eAckbar/Hired
Gun/Hired Gun – The ultimate economy deck, usually powering out Millenium
Falcons and Launch Bays then riding them to victory on impossible to kill
Second Chanced Hired Guns. This deck I
probably rate higher than a lot of people, but I don’t think it gets enough
credit.
eQui-gon/eRey
– This deck is packed with power plays, but it tends to be a bit too fair most
of the time. Runs into some resource
issues too, but it’s sheer power is enough to get it to the win despite that.
Tier 3: (Got lazy with deck list links here)
Sith (eDooku or Vader)/eJabba – Usually a control deck that
goes for the mill, but I have seen some damage versions making waves
lately. This deck gets some strength in
the fact that your opponent can’t really guess what you might be doing. The control/mill versions tend to come up
just short of winning a bit too often in my experience and the damage versions
seem just weaker to the tier 1 options you can play.
Poe/Hired Gun/Hired Gun (Hyperloop) – The Hyperloop while
highly annoying is also terribly inconsistent and doesn’t win you the game by
itself. This deck can still lock out any
deck in this list and get there though in frustrating fashion.
eRey/Padawan/Padawan – Could possibly be tier 2 if the
Padawans didn’t have such low health.
Makes better use of resources than Qui-Gon/Rey, but just lacks the
survivability.
ePoe/eRey – This one might be tier 2, but it is just so
swingy. Higher ceiling, but even lower
floor than Han/Rey. Plus without yellow,
it has even worse dice removal meaning you really need it to be running on all
cylinders or your opponent is just going to destroy you before you get anything
going.
eVeers/Bala/Nightsister – Probably the best villain rainbow
deck. Has a lot of the power of
Jango/Bala/Trooper, but minus the Jango and health for a few blue tricks. It’s just worse than the Jango decks, but the
power in the cards it has access too can leave it competitive.
eLuke/Ackbar – Just kinda a worse version of
Vader/Raider. Has the ability to output
a ton of damage, but against savvy players with lots of dice manipulation it
just sits there and twiddles its thumbs.
eAckbar/eFinn – alternate version of Ackbar/Leia trading in
consistency and a bit of power to get access to yellow cards. Probably not worth the trade off, but at
least Finn makes it into a deck on this list.
eJabba/Nightsister/Nightsister – Similar to Sith/Jabba
decks, but the Nightsister’s ability can really make your opponent feel
helpless. Still comes up a hair short in
the controlling/mill aspects like the other types of decks, plus come up a hair
short on a turn and see a nightsister get wiped off the table with their low
health.
eJango/eJabba – A deck that tries to really abuse fight
dirty usually. The problem with yellow
villain is they lack guns they can play in the first set. This deck could really get better in set 2
with some yellow villain guns and maybe a better match than Jabba for Jango.
eRey/Amidala/Trooper – Probably the best hero mill deck,
patience can just be super consistent.
Always seems to come up a hair short a lot of the time.
eAckbar/eAmidala – Probably faster at milling than
Rey/Amidala/Trooper, but at a cost of being a lot less survivable with less
health, no access to blue cards, and no guardian character
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